Seal Force Project |
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| This
was an aptitude test and a personal project to try my hand at a
bigger project in which consistency was important. The idea of the test
was to make an cute animated sprite of a navy seal and a logo for the
hypothetical game. I expanded on this idea by making possible versions of realism for the sprites, then animating the cutest one, making a couple of variations as enemies and making a mockup of the game. |
logo
with colour palette |
mockup
including some tiles, a hud and some enemies and objects |
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| animated
run sprite |
different
levels of realism also with palette |
Penguin |
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| Fiddling
with NES-like graphics, I made a retro looking spriteset and tileset
for a simple
game with penguins throwing snowballs at eachother. I never really did
anything with it, but it was fun to mess around. All graphics are limited to 4 colours per sprite/tile. The sprites have a maximum size of 15x20 pixels, tilesets are made up of 25 tiles of 5x5 pixels. included in the sets are mountain tiles for the background, ice tiles for platforms, and pickup and bullet items. The penguin includes an idle stance, walk, run, duck and jump and lastly an attack animation. |
sprites,
tiles and 2 mockups |
Assorted isometric images |
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| The
first image is a miniature version of my room, and with that a
miniature view into my life. The second image shows some buildings and objects for usage in an isometric city building game: 2 types of hotel (actually just recolours, lazy me) a car rental, swimming pool, tennis court and some trees. The third image shows 2 boxes. Yes, boxes. Lastly there is a 5 step edit of someone elses sprite, I made everything more readable, and optimized the paette to 12 colours. Below the steps is a sprite used as reference. |
some
buildings |
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| my
room |
omg
boxes |
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| sprite edit |
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