Cell phone Unreal Tournament

This model is made with the idea of first person shooter games on a cell phone. In the back of my head I had the idea of making it look similar to a model from the game Unreal Tournament, meaning high tech futuristic characters.
The model consists of 128 triangles, and uses 2 maps of 128² pixels. The diffuse map uses 40 colours, transparency map uses 2 colours.


diffuse map
the diffuse map
Δ 128 with 2x 128²
rotating image of the 3d model
alpha map
the transparency map

Laser Trooper

Based on a not too distant future, the model has protective body armor, a helmet with integrated communication and an assoult rifle with a laser scope for accuracy. He's on the happy team. =)
The model is 175 polygons, including the gun. The gun is also included on the map. This model uses a map of 64² pixels and 39 colours.

diffuse map
the diffuse map

Δ 175 with 1x 64²
rotating image of the 3d model

Low Specs Trooper

This model was made as a test for myself. I wanted to see how much detail I could squeeze out of high restrictions. I'm quite satisfied with how the helmet turned out.
The model itself is 100 polygons, and it uses 2 maps of 32² pixels. 24 colours for the diffuse, and 2 colours for the transparency.
diffuse map
the diffuse map
Δ 100 with 2x 32²
rotating image of the 3d model
alpha map
transparency map