Cell phone Unreal Tournament
This model is made with the idea of first person shooter games on a
cell phone. In the back of my head I had the idea of making it look
similar to a model from the game Unreal Tournament, meaning high tech
futuristic characters. The model consists of 128 triangles, and uses 2 maps of 128² pixels. The diffuse map uses 40 colours, transparency map uses 2 colours. |
diffuse map
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Δ 128 with 2x 128²
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| alpha map |
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Laser TrooperBased on a not too distant
future, the model has protective body armor, a helmet with integrated
communication and an assoult rifle with a laser scope for accuracy.
He's on the happy team. =)
The model is 175 polygons, including the gun. The gun is also included on the map. This model uses a map of 64² pixels and 39 colours. |
diffuse map![]() |
Δ 175 with 1x 64²
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Low Specs TrooperThis model was
made as a test for myself. I wanted to see how much
detail I could squeeze out of high restrictions. I'm quite satisfied
with how the helmet turned out.
The model itself is 100 polygons, and it uses 2 maps of 32² pixels. 24 colours for the diffuse, and 2 colours for the transparency. |
diffuse map
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Δ 100 with 2x 32²
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| alpha map |